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Filtered
Endless runner about masking coloured obstacles. Global Game Jam 2026 submission.
Developed by Peyten Redburn, Rhiann Steenstrup, Tom Fasham, Aerin Larrazabal, and Kieran Pavy
Role: Artist

Filtered is a submission for the 2026 Global Game Jam. The theme was "mask" which we interpreted as the masking of coloured obstacles on a changing background which the player must interact with or avoid to survive for as long as possible.
I worked on the art of the game including the player character, details in the foreground, both static and with simple animations, and UI icons. I chose to work in a 32x32 pixel art style as it was both quick to create considering we were on a 48 hour time limit and fit the simple endless runner design we had decided on.








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