
About Me
I am primarily a game designer and 2D artist, but I also have experience in graphic design, programming, and 3D modelling and texturing. I am a highly committed and high performing young adult talented at learning quickly and adding value to any team. I am always polite, friendly, and calm when interacting with others and display a positive and optimistic attitude in all things I do. Being consistently punctual, organised, and demonstrating commitment and integrity are goals I always strive to achieve.
I have obtained a Bachelor of Games and Interactive Environments at the Queensland University of Technology with a major in Game Design and minors in CGI and Scriptwriting for Interactive Environments.
Skills
Experience with the following game engines:

Unity

Unreal Engine
Experience with the following 3D modelling, sculpting, and texturing software:



Autodesk Maya
Zbrush
Blender
Substance 3D Painter
Experience with the following Adobe software:



Photoshop
Illustrator
InDesign
Experience with the following programming languages:


C#
Python
Education
Bachelor of Games and Interactive Environments
Queensland University of Technology (QUT)
2023 – 2025
• Received a GPA of 6.2 on a 7-point grading scale
• Major in Game Design. Minors in CGI and Scriptwriting for Interactive Environments
• Graduated with a distinction in 2025
Industry Partners
International Network for Acid Prevention (INAP)
2025
Worked with INAP as a part of my Game Design Capstone Project to create a game which teaches the importance of waste management in mining operations to prevent acid and metalliferous drainage (AMD). I worked in a team with Peyten Redburn, Kyle Goodwin, Sam Henville, George Procter, Meagan Shaw, and Jacob Woolley to develop a browser-based educational puzzle game.

Department of Environment and Science
2024
Worked with the Department of Environment and Science to create an educational game for children in grades 4-6 to learn about turtles and turtle conservation. To achieve this, I along with Peter Erbeni, Alexander Saffigna-Hayes, and Paige Martin developed a point-and-click edutainment game for PC.



