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Soar

A VR game about flying and shooting in an open-air environment.

Developed by Stephen Liu, Kurt Hamilton, Aerin Larrazabal, and Nicholas Russell

Role: Game Design and Programming

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Developed during my third year of QUT for unit IGB388: Design and Development of Immersive Environments in 2025, Soar is a VR game that focuses on flying and shooting in an environment. As this was the first time anyone in the group had developed for VR, the game was designed to explore movement and aerial combat in a VR environment.

Players are given the ability to freely explore an open environment of floating islands through flight, with the objective to complete three minigames. These minigames focus on flying through floating rings, achieving a high score in a shooting gallery, and chasing and shooting down a flying dragon to fully combine both focuses of the game's design into an exhilarating finale.

This project was showcased at the 2025 Immersive Games Festival and the 2025 QUT Open Day.

Personal Contributions

The first and second assignment for IGB388 was a solo project to design and create an MVP for a VR game before choosing one of the group's solo project to continue to expand upon for the third assignment. Based on tutor recommendation and our own interests, we decided to combine both my and another team member's MVP to create Soar.

My original MVP focused on shooting spells so when MVPs were combined, I specifically focused on the "shooting gallery" minigame featured in Soar. This included the design, including redesigning aspects of the original MVP that did not work with the other MVP, and programming of the minigame.

© 2025 by Aerin Larrazabal. Powered and secured by Wix

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