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Escape From the Fortress of Boreas

A TTRPG campaign based on the Fate System.

Based on the work of another project, Beyond the Ice Wall.

Solo Project

Developed during my first year of QUT for unit DXB205: Interactive Narrative Design in 2023, Escape From the Fortress of Boreas is a Table-Top Role Playing Game campaign, based on the guidebook created during the first assignment, Beyond the Ice Wall, and built in the Fate Accelerated System.

For this campaign I decided to focus on sections of the guidebook I primarily designed, namely the bird-people Avenfolk and their island. I decided to make the campaign a prison break as it would work well as a one-shot. This campaign book includes a story, example characters, various encounters, and a full map of the area the campaign takes place in.

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